.Happy birthday, CWF! Two years ago today, the catalyst of our birth appeared – the trailer. Thousands of wide-eyes hopefuls flooded the forum, eager to talk about what they'd seen and make new friends. We rejoiced in Wollay's work and gave our optimistic guesses for the alpha.
"End of summer?
Turns out none of us were very close, always thinking the game was just around the corner. =) We waited. We talked. We laughed. We gave our suggestions for what should come next. In that time, we grew close and grew up. We've spent two years on-and-off talking about Cube World, a game promising everything we could want.
Now, we're waiting once again – and it's okay! At CubeWorldForum, we've become experts at that. We waited 1.5 years just to play the game; we can wait another few "months" for it to really shine. And although we're playing other games and having a blast, we know we can always return and fully reclaim our home. If our next two years together are anything like the last, we'll be in a good place.
Whether you've been with us since the beginning,
or found us somewhere along the way,
thank you for a great two years.
Heya folks, long time no talk! I hope you’ve had a great winter. =) I would add “summer” to include you Southern Hemisphere rascals, but my frozen fingers are resentful. In any case, I really do hope you’ve all been well!
Looking back, 2013 was a great year for Cube World. We finally got our hands on the game, our community grew wildly, and we made new friends. Cube World was 6th most Googled game of 2013, even becoming the 53rd most Googled term overall. Just yesterday, Wollay hit a major Twitter milestone of 100,000 followers! (Congrats!) All of this is a great start.
Although things have been pretty quiet, things will truly only get better from here. We’ve got a major update coming right up, and Wollay has opened up again. As such, let’s dive right into the last two months of chatter!
Three Blog Posts
Scalable GUI- Tweak your experience by resizing your in-game interface.
New Landscapes and More - Savannah and Deadlands. Light and dark. Our newest biomes.
Quest System Preview - The meat and potatoes of our first big update to Cube World. [Bonus Pics 1 and 2]
Featured Twitter Information:
Teleportation between cities is now a main feature of the game. You can teleport to any city you’ve discovered for free. All you need to do is to stop moving and choose a city on your map. There is currently no cooldown, but that could change. As a result of this added feature, Portals have been removed. [Bonus Pic 1]
Other Twitter Information:
New Worlds will need to be created for you to see changes like the quest overhaul; characters not affected.
Advanced Skill Trees won’t be in this update – but almost certainly the next.
Enemies will receive a few new skills, though. #WhichSideIsHeOn
Key Remapping will be in the upcoming update.
Savannah biome will include Lions, Elephants, Zebras, Rhinos, Ostriches, and more.
Deadlands biome will include Skeleton Knights, Dark Trolls, and all sorts of Undeadcreatures.
Housing is considered “low priority” and will be added once the “main RPG components...are more developed.”
Trade Windows would be a “nice feature for the future”, Wollay states.
Bugs Fixed: The green laser beam, ninja perma-crits, and pets not leveling up,
Bugs Not Yet Fixed: The flying glitch.
And that covers the last two months! You’re all caught up. Don’t wander off too far, ‘cause we’ve got an update on the horizon. Will it be here soon? Well, who knows, but it sure won’t be another six months. Thank you all for making 2013 a great year for CubeWorldForum, and cheers to exploring Cube World in 2014!
In an effort to overhaul and expand the RPG elements of Cube World, Wollay has revealed the new quest system. Either assigned by NPCs or found randomly, quests are now divided in several types with different objectives:
- Dungeon Quests: Explore a dungeon, defeat a boss.
- Monster Quests: Hunt down a large monster in the overworld and slay it Monster Hunter style.
- Mini Quests: Small side-quests randomly spawned as you travel the world.
- Main Quests: Land-specific quests with fairly unique objectives.
.The Saturday Sitdown monster got me last week with Thanksgiving and the looming holidays. Fear not, though, 'tis but a flesh wound! We've had to say goodbye to good friend and previous interviewee, Gaara, since our recent interview. We've got to stand up and walk; move forward. This week, with much 'nip and a laser pointer, I've lured out our resident feline-faced moderator:Kojinus for an interview. Does he come clean about how he funds his crippling 'nip addiction? Find out below...
Good evening, fellow Cube Worldians! We've got somewhat of a crisis on our hands! The evil company Trion has announced a direct competitor to Cube World. Blasphemy! Clearly the community hangs in the balance, so we must simply keep calm and carry on. After a near-miss this week, I'm glad to sit down with one of the silent lurkers of the moderating team: AgentTadpole. What can he share with us about living as an amphibian? Find out below!
Tech Pony: Hello AgentTadpole, thanks for sitting down with me this afternoon. Let's get some of the obvious prerequisites out of the way before we get to the juicy gossip. How'd you come across Cube World?
AgentTadpole: Mmmm, juicy. Anyway, I was doing my thing over at FTB, because that's what I do, and someone mentioned this game to me. I spent quite a lot of time trying to work out which was the real website for the game, eventually giving up and going to this forum we all know and love
Greetings, adventuring cubits! After a long silence, it seems Wollay has released more information about Cube World's next update! This future update,with a still-unknown release date, will feature a overhaul to many features, such as leveling, terrain generation and changes to dungeons! The update notes, along with Wollay's considerations about the upcoming update, can be read at Picroma's official website and are summarized below.
Maximum Power: Scaled from 100 to 20. Item stats and damage have not been altered, only the actual level number; this means pre-update level 100 items will be the same as post-update power 20 items.
Land Difficulty: Each land will have its own power level, similar to pre-alpha versions. The change was made so players have better control over the difficulty of the game. Are names will now follow the format [Land Name] +[Power], like Akyria Mountains +14. How these changes will affect worlds generated before the update is unknown.
Land Size: The size of unique lands will be decreased from 60x60 tiles (or "chunks") to 20x20. This means a group of 9 lands in a 3x3 formation will be the same size as one chunk of land pre-update; that equates to nearly a ~90% reduction in area.
Mobs: The color of enemies' names will now convey the items they will likely drop. (i.e., blue named enemies are likely to drop blue quality items) There are also new, unspecified mobs that aren't listed in Wollay's planned enemies.
Dungeon Missions: Always available, no longer generated daily. As per usual, they will be marked on the map by a skull icon. After being cleared, a dungeon will remain empty for a few in-game days.
Underworld Caverns: For the fans of cave exploration, Wollay has announced he's working on "Underworld caverns". Wollay has described these as "a network of caverns below the overworld with secret entrances at the surface". This feature is probably being developed as a response to fans' complaints that the current cave systems were too small.
Website: Wollay will be working on better official forums and commenting system, with the game taking priority.
It's great that Wollay has finally started talking some more, but will it last? Is it too little too late? We'll just have to find out how big the next game update is and go from there. Have a great weekend everyone!