.The Saturday Sitdown monster got me last week with Thanksgiving and the looming holidays. Fear not, though, 'tis but a flesh wound! We've had to say goodbye to good friend and previous interviewee, Gaara, since our recent interview. We've got to stand up and walk; move forward. This week, with much 'nip and a laser pointer, I've lured out our resident feline-faced moderator:Kojinus for an interview. Does he come clean about how he funds his crippling 'nip addiction? Find out below...
Good evening, fellow Cube Worldians! We've got somewhat of a crisis on our hands! The evil company Trion has announced a direct competitor to Cube World. Blasphemy! Clearly the community hangs in the balance, so we must simply keep calm and carry on. After a near-miss this week, I'm glad to sit down with one of the silent lurkers of the moderating team: AgentTadpole. What can he share with us about living as an amphibian? Find out below!
Tech Pony: Hello AgentTadpole, thanks for sitting down with me this afternoon. Let's get some of the obvious prerequisites out of the way before we get to the juicy gossip. How'd you come across Cube World?
AgentTadpole: Mmmm, juicy. Anyway, I was doing my thing over at FTB, because that's what I do, and someone mentioned this game to me. I spent quite a lot of time trying to work out which was the real website for the game, eventually giving up and going to this forum we all know and love
Greetings, adventuring cubits! After a long silence, it seems Wollay has released more information about Cube World's next update! This future update,with a still-unknown release date, will feature a overhaul to many features, such as leveling, terrain generation and changes to dungeons! The update notes, along with Wollay's considerations about the upcoming update, can be read at Picroma's official website and are summarized below.
Maximum Power: Scaled from 100 to 20. Item stats and damage have not been altered, only the actual level number; this means pre-update level 100 items will be the same as post-update power 20 items.
Land Difficulty: Each land will have its own power level, similar to pre-alpha versions. The change was made so players have better control over the difficulty of the game. Are names will now follow the format [Land Name] +[Power], like Akyria Mountains +14. How these changes will affect worlds generated before the update is unknown.
Land Size: The size of unique lands will be decreased from 60x60 tiles (or "chunks") to 20x20. This means a group of 9 lands in a 3x3 formation will be the same size as one chunk of land pre-update; that equates to nearly a ~90% reduction in area.
Mobs: The color of enemies' names will now convey the items they will likely drop. (i.e., blue named enemies are likely to drop blue quality items) There are also new, unspecified mobs that aren't listed in Wollay's planned enemies.
Dungeon Missions: Always available, no longer generated daily. As per usual, they will be marked on the map by a skull icon. After being cleared, a dungeon will remain empty for a few in-game days.
Underworld Caverns: For the fans of cave exploration, Wollay has announced he's working on "Underworld caverns". Wollay has described these as "a network of caverns below the overworld with secret entrances at the surface". This feature is probably being developed as a response to fans' complaints that the current cave systems were too small.
Website: Wollay will be working on better official forums and commenting system, with the game taking priority.
It's great that Wollay has finally started talking some more, but will it last? Is it too little too late? We'll just have to find out how big the next game update is and go from there. Have a great weekend everyone!
After having to stave off the vicious attacks of the Saturday Sitdown Monster, I was afforded the chance to sit down with a good friend and resident hippie, Gaara. What interesting tidbits of his life does he share with us? Find out below. Off to find my next victim...
Tech Pony: Howdy Gaara and thanks for sitting down with me tonight. So lets get a couple of the prerequisites out of the way before we get down into the juicy details. So what brought you to CWF?
Gaara:: An old high school friend of mine randomly one day posted a Cube World video to my wall. At first glance, it didn't look that interesting. But the more I watched the video, the more I got a warm fuzzy feeling inside. Not the "I'm in love" feels, but the "OH MY I NEED THIS" kind of feels. Only other time I've had that, was when I first saw a trailer for Viva Piñata in like 6th grade. I googled a forum for cube world, landed on CWF. Realized it wasn't the official forum, but liked the community enough to stick around and try and help out.
We’ve all gathered here because we love Cube World. =) Woohoo! The best part about forums is that they concentrate fans in one place. With that in mind, there’s a new game to check out: Trove. It was revealed today [in a trailer] from Trion Worlds and I’m really excited. Why? It’s like Cube World!
.I have that same feeling that I had a few years ago, when Cube World was full of possibilities. Trove is the same way, a voxel-styled world packed with exciting potential. As a result of our eagerness and energy, we’ve got a new forum to check out: TroveForum!
"So what exactly makes Trove different from Cube World?"
One of the biggest differences will be developer communication. Wollay has almost entirely shut out the community, especially in the last four months. The 11-person team at Trion Worlds is going to be constantly communicating with the community, directly responding to feedback. Even further, they plan on very regular updates for the game. Pretty major change, huh? Trove also brings some elements of Minecraft to the mix and tons more.
So what does all this mean? This doesn’t mean we should stop hanging out here, or stop talking about Cube World, or stop playing Cube World. What it does mean is a fresh start with a fresh game, with new adventures ahead of us. Are you excited for Trove? Come join us on TroveForum!...not excited for Trove? No worries!
I, along with a few familiar faces from the forum, will be spending some time over there. If you want to venture forth and be one of the forum’s fellow founders, accept the quest and join us.
Hopefully I, and other Trove fans, will see you there. =)
.Hello fellow Cube Worldians. We've been in a bit of a dry spell for Saturday Sitdowns. As I've gotten to know my fellow members here, I've noticed a pattern where I find myself knowing less about the staff here in comparison to the rest of you. Even looking at past interviews, the only staff member to have been interviewed has been Nerdy Rat thus far. I've decided to tip my hat into the ring and start hunting down you staffers, starting with our favored Japanese singing avatar toting Antarus. Beware staffers: I'll be coming for you.
TP: Hi Antarus, hope you're doing well today. Obviously we were all attracted here for a singular purpose (the evil genius of Wollay) -- but how about you start out with giving us some background of how you discovered Cube World and the community?
Antarus: I found both Cube World and the community through that ooold Cube World fanmade trailer Gary made. I made an account, and started posting (way too much). I've been hooked since
TP: I've heard rumors that you might have some other interests or hobbies in your life, please do share.
Antarus: With "heard rumors" I'm sure you mean that you've noticed that I'm a little obsessed with osu. Either way, my life mostly consists of playing that circle-clicking simulator. I don't really have any hobbies or interests other than games. I don't do anything like reading or sports, not because I don't think they're fun, but because I love gaming more.
I don't exclusively play osu, though (although lately, maybe I do). I enjoy Kerbal Space Program and the occasional random other game like Terraria or more recently Magicka Wizard Wars