Greetings, Cubits of all classes and races, and welcome to another issue of "What's Up with Wollay?"
After the usual long period of silence, Wollay has stepped out of his murky dungeon to show us the progress on the new and revamped quest system! We'll be going over the changes shown in both the tweets and the screenshots, so let's go!
- Finding Quests: Quests are not given "MMO-Style" by NPCs, but instead discovered through exploration. Quest markers (the two crossed swords) will be removed from the map. Signs will appear throughout the world to guide you to villages and quests, and NPCs will give hints.
- Quest Items: Stored in a separate, shared inventory all players in a server can access.
- Quest Enemies: Marked by a '!' symbol floating above them.
- Places: A new structure / dungeon, the Tower, has been added.
.Happy birthday, CWF! Two years ago today, the catalyst of our birth appeared – the trailer. Thousands of wide-eyes hopefuls flooded the forum, eager to talk about what they'd seen and make new friends. We rejoiced in Wollay's work and gave our optimistic guesses for the alpha.
"End of summer?
Turns out none of us were very close, always thinking the game was just around the corner. =) We waited. We talked. We laughed. We gave our suggestions for what should come next. In that time, we grew close and grew up. We've spent two years on-and-off talking about Cube World, a game promising everything we could want.
Now, we're waiting once again – and it's okay! At CubeWorldForum, we've become experts at that. We waited 1.5 years just to play the game; we can wait another few "months" for it to really shine. And although we're playing other games and having a blast, we know we can always return and fully reclaim our home. If our next two years together are anything like the last, we'll be in a good place.
Whether you've been with us since the beginning,
or found us somewhere along the way,
thank you for a great two years.
Heya folks, long time no talk! I hope you’ve had a great winter. =) I would add “summer” to include you Southern Hemisphere rascals, but my frozen fingers are resentful. In any case, I really do hope you’ve all been well!
Looking back, 2013 was a great year for Cube World. We finally got our hands on the game, our community grew wildly, and we made new friends. Cube World was 6th most Googled game of 2013, even becoming the 53rd most Googled term overall. Just yesterday, Wollay hit a major Twitter milestone of 100,000 followers! (Congrats!) All of this is a great start.
Although things have been pretty quiet, things will truly only get better from here. We’ve got a major update coming right up, and Wollay has opened up again. As such, let’s dive right into the last two months of chatter!
Three Blog Posts
Scalable GUI- Tweak your experience by resizing your in-game interface.
New Landscapes and More - Savannah and Deadlands. Light and dark. Our newest biomes.
Quest System Preview - The meat and potatoes of our first big update to Cube World. [Bonus Pics 1 and 2]
Featured Twitter Information:
Teleportation between cities is now a main feature of the game. You can teleport to any city you’ve discovered for free. All you need to do is to stop moving and choose a city on your map. There is currently no cooldown, but that could change. As a result of this added feature, Portals have been removed. [Bonus Pic 1]
Other Twitter Information:
New Worlds will need to be created for you to see changes like the quest overhaul; characters not affected.
Advanced Skill Trees won’t be in this update – but almost certainly the next.
Enemies will receive a few new skills, though. #WhichSideIsHeOn
Key Remapping will be in the upcoming update.
Savannah biome will include Lions, Elephants, Zebras, Rhinos, Ostriches, and more.
Deadlands biome will include Skeleton Knights, Dark Trolls, and all sorts of Undeadcreatures.
Housing is considered “low priority” and will be added once the “main RPG components...are more developed.”
Trade Windows would be a “nice feature for the future”, Wollay states.
Bugs Fixed: The green laser beam, ninja perma-crits, and pets not leveling up,
Bugs Not Yet Fixed: The flying glitch.
And that covers the last two months! You’re all caught up. Don’t wander off too far, ‘cause we’ve got an update on the horizon. Will it be here soon? Well, who knows, but it sure won’t be another six months. Thank you all for making 2013 a great year for CubeWorldForum, and cheers to exploring Cube World in 2014!
In an effort to overhaul and expand the RPG elements of Cube World, Wollay has revealed the new quest system. Either assigned by NPCs or found randomly, quests are now divided in several types with different objectives:
- Dungeon Quests: Explore a dungeon, defeat a boss.
- Monster Quests: Hunt down a large monster in the overworld and slay it Monster Hunter style.
- Mini Quests: Small side-quests randomly spawned as you travel the world.
- Main Quests: Land-specific quests with fairly unique objectives.
.The Saturday Sitdown monster got me last week with Thanksgiving and the looming holidays. Fear not, though, 'tis but a flesh wound! We've had to say goodbye to good friend and previous interviewee, Gaara, since our recent interview. We've got to stand up and walk; move forward. This week, with much 'nip and a laser pointer, I've lured out our resident feline-faced moderator:Kojinus for an interview. Does he come clean about how he funds his crippling 'nip addiction? Find out below...