Wollay's Gift to Us: 64 Screenshots!
Awww, Wollay, a birthday gift for us? You shouldn't have!...well, actually, no, we’re glad you did. We haven’t seen you for two months! Though, like usual, we can’t stay mad at you when you bring us such nice things – 64 screenshots is unprecedented! Whether you check out the screenshots or not, here's my summary on what we've learned.
▪ Quests – Temporarily removed to focus on other aspects, like alpacas. </s>
▪ Character Creation & Selection – No character limit; each character can enter each world.
▪ World Generation & Selection – Limit unknown; uses ‘seeds’; tells you how much has been explored.
▪ Overview Map – Shows the recommended level of your surrounding area.
▪ New Weapon Restrictions – Each class can use certain weapons [see blog post].
▪ Boomerangs –A throwing weapon so nice, you can throw it at least twice!...well, probably.
▪ Wandering NPC Adventurers – Some friendly, some foe. Probably all foe once provoked.
▪ Boss Abilities – Each boss has a random special ability, like ‘player cloning’ or ‘’.
▪ Rare Creatures – Drop a spirit [cube] when you defeat them. Depressing, awesome, or both?
▪ Item Formulas – Learn one & craft the item whenever you have the components.
▪ Class Trainers – Learn new abilities from masters of their class.
▪ City Districts – “Pet District”, “Adventurer District”, “Trade District”, “CRAFTING DISTRICT”, HNNNNG.
If you ask me, it sounds like the game itself is ready for Alpha. At this point, then, the questions become: does Wollay feel it’s ‘ready’ to be shared, and is the infrastructure in place to share it? The answer to both of those is probably an unsatisfying ‘not yet’, but it’s good to know the game is still making great progress.
Once again, Wollay, you’ve pleased us in ways nobody else can. Happy birthday to us. =)
Thanks again, everyone!
Wollay just updated his blog with some juicy information about the artificial intelligence in Cube World! Here's what he has to say:
I've been working on the artificial intelligence of Cube World's NPCs and monsters. I've added pathfinding and some behavior features to the AI. The pathfinding is based on the A* algorithm, with some additional features like climbing and arbititrarily sized bounding boxes for creatures and obstacles. NPCs like villagers use it to find their way to various places in the city. Enemies use it to follow the player even to the most unreachable locations.
He also posted some (read: a lot of) screenshots of the AI in action, following around an NPC named Alerick:
Click here to read the full blog post
It seems Wollay has been working hard on the land generator for the past couple of days!
We can see here that he has included temples in the game:
And we finally have another look at the snow biome:
Isn't that little penguin just adorable?
Also, we get a new peak at the world map as well!
It seems he has been doing an absolutely fantastic job with the generator so far!
It sure doesn't seem like Wollay is going on another hiatus any time soon, he's busting out updates constantly! Today, we get a look at the randomly generated cities which Wollay recently mentioned in a recent tweet. It's always great when we can see what he's talking about . So far it looks like we have 4 different types of cities. European, Medieval, North American, and Log Cabins.
Now even more of the world is randomly generated, which always adds excitement to the game as you never know what you'll find around the next corner. There are also random NPCs in these cities, which give you quests, trade items, or just make conversation.
Wollay now plans to add city themes for deserts and jungles, so hopefully we'll be seeing some screenshots of that soon!
Wollay just blogged... again!
Looks like he's starting to communicate with us more, could this mean the alpha is approaching?
Check out a list of names he liked from his last blog post:
- Spirit Hunter
- Little Cube Adventure
- Lost in Monsterland
- Cube Boy
- Kami Heroes
New Cube World name recap
Thanks for the comments! For those who don't know why I don't keep the name "Cube World": To avoid trademark issues and associations with Minecraft clones.
Here are a few things I've learned:
- Japanese sounding names aren't well accepted everywhere (I have no idea why), so "Kyubu" and "Kami Heroes" are out.
- Some people don't like names which are too childish or too cute. So "Little Cube Adventure" (my personal favorite), "Cube Boy" and "Lost in Monsterland" are out. I like this kind of names because they remind me of good old SNES/Sega Genesis times.
- "Spirit Hunter" sounds generic but I think most modern titles do. On the other hand I agree that it doesn't capture the true essence of my game. Gathering spirit cubes isn't so much of a focus in the game. So "Spirit Hunter" is also out.
The focus of the game is exploring a strange, huge world which is made up of cubes. Maybe someone finds a catchy name for this. I hope I can come up with a new list soon. New suggestions are always welcome!
Looks like he's starting to cut down on what name he wants! Good work on all the suggestions everyone! =)
The current winner of the name poll is... Alea! (or something with alea in it)
And if you look at the picture, there's now Cities!
Not quite! But judging by Wollay's latest blog post, you do get to help choose one!
"I think it's time to choose a new name for Cube World.
I'm not a native English speaker so it's hard for me to judge if a name sounds good in English or not. So I would appreciate any name suggestions. Please try to consider the following things:
- The name must not be copyrighted or trademarked.
- It should not contain the word 'Voxel', 'Cube', or 'Craft'
- I think it's good to have a combination of English words without fantasy words.
- It should sound like an epic action RPG from the 16-bit era.
Feel free to post any suggestions here or send me an email. Thanks for your help!"
Enter all of your ideas and we will create a poll to see who comes up with the best name! =)
ps: Is it just me, or does that look like a frogman's head in the corner of the screenshot???