Remember this banner? We haven’t needed it for about 4 months,
but this is truly a week worthy of a What’s Up with Wollay update.
We’ve got a staggering 34+ tweets to summarize, so let’s get...
...wait, what, really? Wollay’s tweeting right now? Let's go!
Things We Learned or Reconfirmed
Gameplay & General
Clouds can’t be walked on…though it’s implied it may not always be that way.
Quests are still out for now, until Wollay can ‘maximize fun without them’.
Pets are sometimes mountable, and there will be no air mounts.
Stamina is used in 1/4 increments to dodge; it’s also slowly used to climb & hangglide; the bar is hidden when full.
Armor will sometimes influence Stamina regeneration, which takes 10 seconds to charge by default.
Items at higher levels will look different than low-level equipment.
Customization of your character involves choosing hair/face presets.
Weapons you can’t use can still be traded.
Vampires are enemies only.
Classes, Skills, and Leveling
Classes won’t be combined, but more classes will be added in the future.
Skills will be put into Skill Trees before release.
Specializations will have their own Skill Trees, with “passive and active abilities, similar to WoW (before Pandaria). :)”
Leveling currently has no limit, but it does slow down; a level cap is being considered.
Servers, Graphics, and Updates
Website is still unfinished; he has been focusing on the game because it’s “more fun than website programming.”
Graphics will generally require a ‘game-friendly graphics card’, and are rendered with triangle meshes.
Mods, Plugins, and Map Editors are not planned.
Servers can be online 24/7, but hosting 4-5 players in Co-Op; more for PvP is being looked into.
Servers will be run from a “console application. The admin can send commands to it from the client.”
Windows versions should run on XP, Vista, 7, and 8.
Mac version will be ported from the PC version sometime after release.
Updates are planned to be regular, featuring “bug fixes, new content, class changes etc.”
Video of the game’s progress is planned for when more sound effects and ability icons are added.
Congratulations to kbasten, qbicfeet, and DrZudsi for having their questions answered!
That's the rundown for this week, everyone. We'll see you again next time we ask What's Up with Wollay?!
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Changes to Our Home
The forum is currently undergoing numerous updates by the staff. This includes changes you may have already noticed, like tweaked CSS code and new userbars. Behind the scenes, there are big things on the horizon…the biggest changes since the forum started. Stick around and keep an eye out for the eventual announcement.
Wollay's Gift to Us: 64 Screenshots!
Awww, Wollay, a birthday gift for us? You shouldn't have!...well, actually, no, we’re glad you did. We haven’t seen you for two months! Though, like usual, we can’t stay mad at you when you bring us such nice things – 64 screenshots is unprecedented! Whether you check out the screenshots or not, here's my summary on what we've learned.
▪ Quests – Temporarily removed to focus on other aspects, like alpacas. </s>
▪ Character Creation & Selection – No character limit; each character can enter each world.
▪ World Generation & Selection – Limit unknown; uses ‘seeds’; tells you how much has been explored.
▪ Overview Map – Shows the recommended level of your surrounding area.
▪ New Weapon Restrictions – Each class can use certain weapons [see blog post].
▪ Boomerangs –A throwing weapon so nice, you can throw it at least twice!...well, probably.
▪ Wandering NPC Adventurers – Some friendly, some foe. Probably all foe once provoked.
▪ Boss Abilities – Each boss has a random special ability, like ‘player cloning’ or ‘’.
▪ Rare Creatures – Drop a spirit [cube] when you defeat them. Depressing, awesome, or both?
▪ Item Formulas – Learn one & craft the item whenever you have the components.
▪ Class Trainers – Learn new abilities from masters of their class.
▪ City Districts – “Pet District”, “Adventurer District”, “Trade District”, “CRAFTING DISTRICT”, HNNNNG.
If you ask me, it sounds like the game itself is ready for Alpha. At this point, then, the questions become: does Wollay feel it’s ‘ready’ to be shared, and is the infrastructure in place to share it? The answer to both of those is probably an unsatisfying ‘not yet’, but it’s good to know the game is still making great progress.
Once again, Wollay, you’ve pleased us in ways nobody else can. Happy birthday to us. =)
Thanks again, everyone!
Hard to believe we've been here a year, isn't it? On January 25th, 2012,
our fledgling admins foolishly opened the doors and waited for us hooligans to
For most of us, we stormed in during the early days of February – 1,600 the first week, 2,000 more a week later.
We already had 25% of our users by then; we're now resting at 12,000 after our first year.
Barring very few troublemakers, the whole lot of you have been tremendous.
Your eagerness for Cube World is clear in every post. Discussion has been lively, insightful, and respectful.
Because of you, CWF will continue striving to be the best fan forum for Cube World.
Thank you for being you.
Happy birthday, everyone. =)
~ CWF Staff
[Survey results below.]
Wollay just updated his blog with some juicy information about the artificial intelligence in Cube World! Here's what he has to say:
I've been working on the artificial intelligence of Cube World's NPCs and monsters. I've added pathfinding and some behavior features to the AI. The pathfinding is based on the A* algorithm, with some additional features like climbing and arbititrarily sized bounding boxes for creatures and obstacles. NPCs like villagers use it to find their way to various places in the city. Enemies use it to follow the player even to the most unreachable locations.
He also posted some (read: a lot of) screenshots of the AI in action, following around an NPC named Alerick:
Click here to read the full blog post
It seems Wollay has been working hard on the land generator for the past couple of days!
We can see here that he has included temples in the game:
And we finally have another look at the snow biome:
Isn't that little penguin just adorable?
Also, we get a new peak at the world map as well!
It seems he has been doing an absolutely fantastic job with the generator so far!
It sure doesn't seem like Wollay is going on another hiatus any time soon, he's busting out updates constantly! Today, we get a look at the randomly generated cities which Wollay recently mentioned in a recent tweet. It's always great when we can see what he's talking about . So far it looks like we have 4 different types of cities. European, Medieval, North American, and Log Cabins.
Now even more of the world is randomly generated, which always adds excitement to the game as you never know what you'll find around the next corner. There are also random NPCs in these cities, which give you quests, trade items, or just make conversation.
Wollay now plans to add city themes for deserts and jungles, so hopefully we'll be seeing some screenshots of that soon!