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Planned reputation system

Started by Zailiner, Jun 22 2012 07:30 AM
Reputation system

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22 replies to this topic

#1 Zailiner

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Posted 22 June 2012 - 07:30 AM

I was checking out Swigelf's thread "Do you read Wollay's comments on his blog?", and I happened to find this:
"I'm planning to add reputation, i.e. you can increase your reputation in a kingdom by doing quests and then get access to certain areas and items."

It seems like Wollay is planning to add a reputation system; the methods for obtaining reputation are rather typical, completing quests.
You will be rewarded with access to areas and items, even more typical (not saying typical is a bad thing).
A reputation system will provide the players with another goal to achieve, increasing the game's lifespan.

This suggestion was inspired by Mass Effect's reputation system, you can either gain "good" rep or "bad" rep.
You gain good rep by performing good deeds and gain bad rep by, well... doing bad things.
Example:
You could rob a store for lots and lots of money but get bad rep, you could help an elderly man cross the road and get good rep.
Bad and good rep each activate different possibilities, you can gain access to the assassin's guild with bad rep, and gain access
to the royal guards if you obtain a high good rep.
This will increase replay value.
Having bad rep could cause people to ignore you, thus cancelling a lot of potential quests (But also activating a lot of others).
Being in the neutral field might sound boring right now, but one of the good things of staying in-between is that no one has a grudge against
you; you could live peacefully without worrying about an assassin killing you that night.

So what do you guys think of this? And how could this be expanded?
Well written posts will be added to the OP.

Suggestions from other members:

I think that upon gaining good reputation in one kingdom, you must be an enemy towards an opposing kingdom. You can stay neutral and examine each Kingdom. Perhaps one houses Orcs while the other houses Elves? Upon gaining reputation, you will be offered to join the kingdom as a guard or a knight, and do missions regarding; Infiltration, Pillaging, Destroying, Invading, or taking over the opposing kingdom. After doing that with friends of an army of AI, you can expand you empire?


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#2 Darkdemon111

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Posted 22 June 2012 - 07:35 AM

Sounds cool.
I think that upon gaining good reputation in one kingdom, you must be an enemy towards an opposing kingdom. You can stay neutral and examine each Kingdom. Perhaps one houses Orcs while the other houses Elves? Upon gaining reputation, you will be offered to join the kingdom as a guard or a knight, and do missions regarding; Infiltration, Pillaging, Destroying, Invading, or taking over the opposing kingdom. After doing that with friends of an army of AI, you can expand you empire?

Dunno. Just thought of it, it's 3:35AM, so I can't be bothered to iron out any flaws.
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#3 Zailiner

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Posted 22 June 2012 - 07:38 AM

I think that upon gaining good reputation in one kingdom, you must be an enemy towards an opposing kingdom. You can stay neutral and examine each Kingdom. Perhaps one houses Orcs while the other houses Elves? Upon gaining reputation, you will be offered to join the kingdom as a guard or a knight, and do missions regarding; Infiltration, Pillaging, Destroying, Invading, or taking over the opposing kingdom. After doing that with friends of an army of AI, you can expand you empire?

Good suggestion, adding to the OP.

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#4 ProsaurusRex

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Posted 22 June 2012 - 08:03 AM

I like Darkdemon's idea, but it wouldn't have to be species-specific. It could be just any two kingdoms.
Something I'd like to see with this is not only reputation in one kingdom, but perhaps something like reputation as a merchant or a mercenary, worldwide.

My DA.

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#5 iCanCraft

iCanCraft

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Posted 22 June 2012 - 08:55 AM

If a game has a reputation system, I often see it as just another way to keep you playing and get you addicted. You want to get a high reputation, so you keep playing, but it sometimes doesn't pay off at all. You have a high reputation, but it gives you nothing at all.

If in CubeWorld, the reputation system will indeed be rewarding, will give you the possiblity to get better items, do tougher quests, visit certain areas, as we could slightly say according to his comment, then I would love to see it implemented to the game.

I just hope it's not a addition to the game, which is time consuming, but not rewarding at all.
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#6 vlamer12

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Posted 22 June 2012 - 10:29 AM

I was checking out Swigelf's thread "Do you read Wollay's comments on his blog?", and I happened to find this:
"I'm planning to add reputation, i.e. you can increase your reputation in a kingdom by doing quests and then get access to certain areas and items."

It seems like Wollay is planning to add a reputation system; the methods for obtaining reputation are rather typical, completing quests.
You will be rewarded with access to areas and items, even more typical (not saying typical is a bad thing).
A reputation system will provide the players with another goal to achieve, increasing the game's lifespan.

This suggestion was inspired by Mass Effect's reputation system, you can either gain "good" rep or "bad" rep.
You gain good rep by performing good deeds and gain bad rep by, well... doing bad things.
Example:
You could rob a store for lots and lots of money but get bad rep, you could help an elderly man cross the road and get good rep.
Bad and good rep each activate different possibilities, you can gain access to the assassin's guild with bad rep, and gain access
to the royal guards if you obtain a high good rep.
This will increase replay value.
Having bad rep could cause people to ignore you, thus cancelling a lot of potential quests (But also activating a lot of others).
Being in the neutral field might sound boring right now, but one of the good things of staying in-between is that no one has a grudge against
you; you could live peacefully without worrying about an assassin killing you that night.

So what do you guys think of this? And how could this be expanded?
Well written posts will be added to the OP.

Ok first of all:
ASSASSIN'S AREN'T EVIL D:<

Secondly, this is nice and all but didn't he already tell us what the rep system would do :/ ?
He litterly stated: "I'm planning to add reputation, i.e. you can increase your reputation in a kingdom by doing quests and then get access to certain areas and items"
So he already stated that he would probaly give rep to people who do quests (wich seems logical)
And he also stated that you get acces to areas and items? What is there left to speculate :P

Grzzz

vlamer12

Edited by vlamer12, 22 June 2012 - 10:29 AM.

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#7 Zailiner

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Posted 22 June 2012 - 10:33 AM

Secondly, this is nice and all but didn't he already tell us what the rep system would do :/ ?
He litterly stated: "I'm planning to add reputation, i.e. you can increase your reputation in a kingdom by doing quests and then get access to certain areas and items"
So he already stated that he would probaly give rep to people who do quests (wich seems logical)
And he also stated that you get acces to areas and items? What is there left to speculate :P

First, guess why this is in the suggestions forum? It's a suggestion! Not a speculation.

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#8 Epic04

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Posted 22 June 2012 - 10:44 AM

Sounds cool.
I think that upon gaining good reputation in one kingdom, you must be an enemy towards an opposing kingdom.


I remember playing another game using this system, where good reputation with a kingdom automatically means bad reputation with their enemies. I didn't like it, I want to be friends with everybody. :( Hopefully this will be different in CW if you can gain reputation by doing quests, in that other game you earned reputation for killing members of the enemy clans so of course they get mad at you, but I can't see you lose reputation by doing a quest that doesn't affect any other kingdoms.

I think reputation is a great idea by the way! :)

Edited by Epic04, 22 June 2012 - 10:46 AM.

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#9 Swigelf

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Posted 22 June 2012 - 10:52 AM

I'm personally in favor of a more traditional faction/reputation system like Everquest (or WoW sort of, it just felt different and not nearly as fleshed out where certain evil mob kills would give you positive rep with like 6 different good guys and negative rep with like 3-4 bad guys that you wanted to hate anyways) as opposed to morale system like Bioware for Cube World. Although it could be fun to add 'evil' kingdoms as well, I imagine most kingdoms that you would be able to gain reputation with would be 'good guys' since they will include towns you want to stay at. Generally completing quests for local townsfolk within the kingdom and killing mobs hated by that specific kingdom (perhaps in Cube World's case specific local mob types) are the ways I assume you would gain reputation, and every certain amount of rep can put you in the next best stage of how the kingdom members view you. As mentioned I think it'd be a great addition just for personal achievement sake let alone having access to rewards. Eventually, you'd have a TON of kingdoms that admire your character as hero just because you're freakin' awesome.
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#10 Renatoboy

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Posted 22 June 2012 - 11:06 AM

It would be great if when you get EXTREMELY bad reputation, then everyone on the village would form an angry mob and go after you :P

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"It's a magical world, Hobbes ol' buddy. Let's go Exploring"

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#11 vlamer12

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Posted 22 June 2012 - 01:02 PM

I'm personally in favor of a more traditional faction/reputation system like Everquest (or WoW sort of, it just felt different and not nearly as fleshed out where certain evil mob kills would give you positive rep with like 6 different good guys and negative rep with like 3-4 bad guys that you wanted to hate anyways) as opposed to morale system like Bioware for Cube World. Although it could be fun to add 'evil' kingdoms as well, I imagine most kingdoms that you would be able to gain reputation with would be 'good guys' since they will include towns you want to stay at. Generally completing quests for local townsfolk within the kingdom and killing mobs hated by that specific kingdom (perhaps in Cube World's case specific local mob types) are the ways I assume you would gain reputation, and every certain amount of rep can put you in the next best stage of how the kingdom members view you. As mentioned I think it'd be a great addition just for personal achievement sake let alone having access to rewards. Eventually, you'd have a TON of kingdoms that admire your character as hero just because you're freakin' awesome.

Now that you say that I think that you might be onto something.
I will always prefer that every kingdom just has his seperate rep (or maybe even every person wich adds up to the total of the kingdom so for example the kingdom can like you but the inkeeper not so much, so you won't get good deals with him) And I don't really like the *evil* kingdom stuff since none of them really are evil or good. They both just fight each other. So I think that it deffinetly should be possible to be in favor of both kingdoms.

Grzzz

vlamer12
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#12 unholy-darkness

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Posted 22 June 2012 - 01:40 PM

It would be great if when you get EXTREMELY bad reputation, then everyone on the village would form an angry mob and go after you :P

yes. yes it would

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step twelve is always optional!

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#13 BlueTiger6001

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Posted 22 June 2012 - 07:06 PM

I would like it to be similar to Infamous :D. If you go around killing random people, the 'bad guys' give you cool quests... but you lose quests from every-day civilians.

P.S. I never really played Infamous, I had it downloaded and it took up space so I deleted. I played around 3-4 hours of it, however :D! (PS3)
I am a tiger and I'm blue.
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#14 Lt.Sparky

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Posted 22 June 2012 - 07:21 PM

I would like it to be similar to Infamous :D. If you go around killing random people, the 'bad guys' give you cool quests... but you lose quests from every-day civilians.

P.S. I never really played Infamous, I had it downloaded and it took up space so I deleted. I played around 3-4 hours of it, however :D! (PS3)

That was a Mistake D:
Infamous is a great game and you get AWESOME abilities later on ^^.
I am saving cash for Infamous 2 ATM.
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#15 BlueTiger6001

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Posted 22 June 2012 - 08:50 PM

That was a Mistake D:
Infamous is a great game and you get AWESOME abilities later on ^^.
I am saving cash for Infamous 2 ATM.


You have electric shooting out your hands. What abilities could possibly even get close to that?
I am a tiger and I'm blue.
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#16 r3dgr33n

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Posted 22 June 2012 - 10:15 PM

It's a good idea it's just too bad cubeworld isn't the type of game i would use it for. I want reputation in like something like elder scrolls online where i could have a good / bad reputation for being an awesome assasin and highwayman.
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#17 ProsaurusRex

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Posted 22 June 2012 - 10:37 PM

I remember playing another game using this system, where good reputation with a kingdom automatically means bad reputation with their enemies. I didn't like it, I want to be friends with everybody. :( Hopefully this will be different in CW if you can gain reputation by doing quests, in that other game you earned reputation for killing members of the enemy clans so of course they get mad at you, but I can't see you lose reputation by doing a quest that doesn't affect any other kingdoms.

I think reputation is a great idea by the way! :)

It doesn't have to be like that. I mean, if you gained 5 rep for one kingdom and lost 1 rep with their enemies, you could still get on friendly terms with both. Heck, maybe you could lead to the creation of an alliance between the two?

My DA.

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#18 Theta

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Posted 23 June 2012 - 01:38 AM

Didn't really read any of the other posts because I just had this idea, perhaps each village/kingdom has a relationship with the others, like if 2 are enemies and you become allies with one, the other would hate you? Just a thought.
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#19 ProsaurusRex

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Posted 23 June 2012 - 02:00 AM

Didn't really read any of the other posts because I just had this idea, perhaps each village/kingdom has a relationship with the others, like if 2 are enemies and you become allies with one, the other would hate you? Just a thought.

That's been said a few times. Having an idea is all good and well, but next time try to check if anyone's already said it, 'kay?

My DA.

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#20 Poring

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Posted 24 June 2012 - 08:09 PM

This would seem like too much of a hassle, I wouldn't like it. I'd rather have it small and simple.
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#21 vlamer12

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Posted 24 June 2012 - 09:08 PM

This would seem like too much of a hassle, I wouldn't like it. I'd rather have it small and simple.

If you think this is a hassle you don't even need to bother with cube world :/ Or any game really.
These are just basic parts of the game wich add a little flavour, without things like this alot of games would be boring and it allows alot of people to enjoy a game even more then they already would.

Grzzz

vlamer12
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#22 Poring

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Posted 24 June 2012 - 11:36 PM

If you think this is a hassle you don't even need to bother with cube world :/ Or any game really.
These are just basic parts of the game wich add a little flavour, without things like this alot of games would be boring and it allows alot of people to enjoy a game even more then they already would.

Grzzz

vlamer12


No, it's too complicated for something that's such an easy concept. I don't like games where I have to watch my reputation, watch who I befriend or fight with, etc. It's really annoying and adds a lot of bullshit to the game. I also want to be able to play the game with 1 character and not have to remake characters to get the full experience out of a game. These aren't basic parts of the game, if it were basic it'd just be a simple ''do bad things to a town, that town hates you and attacks you on sight'' rather than a ''you cant get quests from them anymore then but you can get quests from evil people who are also hated by that town''. Or whatever the hell gets unlocked. It's too much of a hassle and it's just annoying. I want to explore dungeons and fight monsters and whatnot. I don't want to spend time thinking about what factions to befriend and who to be at war with.
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#23 vlamer12

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Posted 25 June 2012 - 02:56 PM

No, it's too complicated for something that's such an easy concept. I don't like games where I have to watch my reputation, watch who I befriend or fight with, etc. It's really annoying and adds a lot of bullshit to the game. I also want to be able to play the game with 1 character and not have to remake characters to get the full experience out of a game. These aren't basic parts of the game, if it were basic it'd just be a simple ''do bad things to a town, that town hates you and attacks you on sight'' rather than a ''you cant get quests from them anymore then but you can get quests from evil people who are also hated by that town''. Or whatever the hell gets unlocked. It's too much of a hassle and it's just annoying. I want to explore dungeons and fight monsters and whatnot. I don't want to spend time thinking about what factions to befriend and who to be at war with.

I get your point, however, what you are saying right now, is what alot of games do wrong. There are however also a few games who do it right.
I understand you dislike the fact that you can't do it all on one run however this is false, first off all, there isn't 1 village, and as the quest are random (stated by wollay) every village can have the same quests, wich means you can befriend 1 and enemy 1 and have all quests in 1 run. But even so you say you rather fight bosses and monsters. And that is were alot of companies go wrong: It should be optional, I tottaly agree on that one. With optional I don't mean like a setting in a menu but more the fact that you can ignore the war between villages. This way players that DO get enjoyment out of it can do these things. And people like you who don't like doing it can just ignore it completly.
And lastely I think there are alot of people who disagree with you about it being a hassle as most games who do this (good) are very famous. Look at red dead redemption, fable or infamous 1 and 2.
So my opinion is that it should be optional so that both you and me can enjoy the game without having to do things (or miss things) we do not enjoy.
I hope you get my point.

Grzzz

vlamer12
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