"I'm planning to add reputation, i.e. you can increase your reputation in a kingdom by doing quests and then get access to certain areas and items."
It seems like Wollay is planning to add a reputation system; the methods for obtaining reputation are rather typical, completing quests.
You will be rewarded with access to areas and items, even more typical (not saying typical is a bad thing).
A reputation system will provide the players with another goal to achieve, increasing the game's lifespan.
This suggestion was inspired by Mass Effect's reputation system, you can either gain "good" rep or "bad" rep.
You gain good rep by performing good deeds and gain bad rep by, well... doing bad things.
You could rob a store for lots and lots of money but get bad rep, you could help an elderly man cross the road and get good rep.
Bad and good rep each activate different possibilities, you can gain access to the assassin's guild with bad rep, and gain access
to the royal guards if you obtain a high good rep.
This will increase replay value.
Having bad rep could cause people to ignore you, thus cancelling a lot of potential quests (But also activating a lot of others).
Being in the neutral field might sound boring right now, but one of the good things of staying in-between is that no one has a grudge against
you; you could live peacefully without worrying about an assassin killing you that night.
So what do you guys think of this? And how could this be expanded?
Well written posts will be added to the OP.
Suggestions from other members:
I think that upon gaining good reputation in one kingdom, you must be an enemy towards an opposing kingdom. You can stay neutral and examine each Kingdom. Perhaps one houses Orcs while the other houses Elves? Upon gaining reputation, you will be offered to join the kingdom as a guard or a knight, and do missions regarding; Infiltration, Pillaging, Destroying, Invading, or taking over the opposing kingdom. After doing that with friends of an army of AI, you can expand you empire?