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Music in Cube World

Started by Adept, Feb 09 2012 02:23 PM

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33 replies to this topic

#1 Adept

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Posted 09 February 2012 - 02:23 PM

I was wondering of what the music will be in the game. I remember watching the fanmade trailer and it reminded me of Minecraft and Terraria's music, gladly not that much, I liked something about it.

I, personally want it either like it is/was in the RPG games (Take Golden Sun/Final Fantasy for example, good music in those games) or no music at all.

Music is a great atmosphere factor to the games and movies, everyone knows that. I turned off music from Minecraft and Terraria because it made it seem too peaceful and childish, and battles didn't feel like anything.

Of course, if I don't like the music in the upcoming game, I hope they put a turn-it-off-option alongside with it. :D

What do you think?

There should be music for different areas and fights in my opinion.


Examples:

-Different themes for different biomes (Deserts, grassland, underground, etc.)

-Different themes for different areas/buildings (Cities, towns, shops, inns, dungeons, etc.)

-Different themes for different battles (Normal battle, underleveled battle, boss battle, event battle, etc.)
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#2 Specter

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Posted 09 February 2012 - 02:27 PM

Music in it self will factor in amplifying the game, I do hope that wollay recruits someone with a great musical background.
Posted Image ->Please read the FAQ<-
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#3 shane3x

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Posted 09 February 2012 - 02:30 PM

Where has Wollay been getting the music in some of his videos? I thought most of it sounded pretty good so far.

Posted Image

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#4 Adept

Adept

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Posted 09 February 2012 - 02:34 PM

I changed a bit of the main post and put a few ideas.
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#5 JohnDevince

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Posted 09 February 2012 - 02:48 PM

Music in it self will factor in amplifying the game, I do hope that wollay recruits someone with a great musical background.

True that brother.e
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#6 MachetePanda

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Posted 09 February 2012 - 02:56 PM

I agree, the music in his videos sounds good.
Please do not advertise competing sites. -Staff
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#7 AWA

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Posted 09 February 2012 - 03:27 PM

He made all the music himself.
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#8 JohnDevince

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Posted 09 February 2012 - 03:29 PM

He made all the music himself.

:D
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#9 happypumkin

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Posted 09 February 2012 - 04:44 PM

Boss battles should have music that fades out when you get too far away from the boss.

3SyUR.gif
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#10 Benicool

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Posted 09 February 2012 - 04:53 PM

:D
Posted Image


:D

Posted Image
I LIKE THE ARCHITECTS! AND CUBE WORLD!!!
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#11 Con7Rad7

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Posted 10 February 2012 - 12:33 AM

Hopefully the music is good everywhere in the game equally, i'd personally avoid any area with crappy music
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#12 TheNewWarrior1

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Posted 10 February 2012 - 12:35 AM

Hopefully the music is good everywhere in the game equally, i'd personally avoid any area with crappy music

Definitly. <---- I think I spelled that right. :huh:
Posted Image
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#13 Con7Rad7

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Posted 10 February 2012 - 01:06 AM

Definitly. <---- I think I spelled that right. :huh:

definitively??? definatly is just a pronunciation while the actual word is definitively i think? (my Grammar Nazi is showing)
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#14 Xyloh

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Posted 10 February 2012 - 01:17 AM

I do hope the game is good in the game,
so you won't get bored of hearing it all
the time.

Posted Image
Member of The Architects.

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#15 Knife Party

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Posted 10 February 2012 - 01:39 AM

Not too worried about the kind of music that gets put into the game, I just hope there is the ability to turn it off so I can have my music running in the background instead.
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#16 Specter

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Posted 10 February 2012 - 01:50 AM

Not too worried about the kind of music that gets put into the game, I just hope there is the ability to turn it off so I can have my music running in the background instead.


What, why would you do that?
Posted Image ->Please read the FAQ<-
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#17 TheNotSneakyNinja

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Posted 10 February 2012 - 02:02 AM

music is elemental part of video games and i really hope wollay hires some good composers for cube world
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#18 Knife Party

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Posted 10 February 2012 - 02:27 AM

What, why would you do that?


I enjoy the music I listen to and I listen to it whenever possible. Pretty much every game I play on my PC has it's music turned off, not because I don't like the background music, but because I just really like listening to the music I enjoy :D

Doing this probably wont help for immersion and other roll playing elements, but I definitely wouldn't consider myself much of a gamer so I'm not too worried about that.
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#19 Specter

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Posted 10 February 2012 - 03:46 AM

I enjoy the music I listen to and I listen to it whenever possible. Pretty much every game I play on my PC has it's music turned off, not because I don't like the background music, but because I just really like listening to the music I enjoy :D

Doing this probably wont help for immersion and other roll playing elements, but I definitely wouldn't consider myself much of a gamer so I'm not too worried about that.


Indeed.
Posted Image ->Please read the FAQ<-
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#20 Geo

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Posted 10 February 2012 - 02:39 PM

Beat me to the topic, man :(

But I'm all in for this idea, just saiyan. Wollay should hire someone who is skilled at music.

If you compare Terraria to what it is without music, something just feels... empty.
EDIT: Oh well, almost 2 in the morning... I'll be back to soak up the latest news. Byez


~Geo
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#21 Shuffle

Shuffle

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Posted 20 February 2012 - 06:05 PM

I've got some music that I'm trying to pitch to Wollay. Here's a couple of the tracks--let me know what you think.

http://shufflebitsound.bandcamp.com/

This game deserves better tunes than I've heard in the trailers.
Cube World should sound like this:
http://shufflebitsound.bandcamp.com/
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#22 Barnsey

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Posted 20 February 2012 - 07:03 PM

i hope the music wont be cheesey.
Posted Image
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#23 IndieGamerRid

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Posted 20 February 2012 - 07:57 PM

definitively??? definatly is just a pronunciation while the actual word is definitively i think? (my Grammar Nazi is showing)



Etymology Man, to the rescue! [http://www.xkcd.com/1010/]

Definately vs. Definitively = Define -ate (cause to define) vs. Definitively (relating to a definining moment).
They're two different words.

On topic: I liked the music in the videos a lot, but I've yet to hear anything from Wollay about where it came from. I wouldn't mind the in-game music being that or something similar.
"The problem with having an open mind is that people will insist on coming along and trying to put things in it."
--Terry Pratchett
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#24 Shuffle

Shuffle

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Posted 20 February 2012 - 08:11 PM

Wollay made all of the tracks himself.
Cube World should sound like this:
http://shufflebitsound.bandcamp.com/
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#25 Zractain

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Posted 25 February 2012 - 02:37 AM

I think a zelda or terraria type of music would be good, one that's in the background for ambiance instead of loud, here-and-there minecraft kind of music.
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#26 Awesomejet

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Posted 25 February 2012 - 07:00 PM

I kind of want that action/adventure feel during battle. When i'm not fighting, I think some soft harmonics would be perfect!
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#27 thelordofpee

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Posted 25 February 2012 - 07:17 PM

Oblivion's music was perfect :)

Posted Image

Proud anarchist and guitarist!

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#28 Ramagerz

Ramagerz

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Posted 26 February 2012 - 06:40 AM

I hope it's shuffles music!

The Cube World Show

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#29 Darkdemon111

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Posted 27 February 2012 - 12:07 AM

I would like for different domains to have different music styles. That can add to the atmosphere and would give my ears something to listen to.
Posted Image
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#30 Shuffle

Shuffle

    Level 3

  • 59 posts

Posted 27 February 2012 - 03:29 AM

I would like for different domains to have different music styles. That can add to the atmosphere and would give my ears something to listen to.


The usual situation for a game traversing diverse biomes includes strong atmospheric sound effects. Examples includes rushing water, breeze against leaves and grass, birds, water dripping, insects, howling, and rain. These serve as the buffer between areas.

For instance, when you are leaving a castle nestled in a forest region, you begin to notice the green tiles beneath your feet interspersed with white tiles. The soft flutes and chimes of the forest fade out and you are left with a few bird chirps and the crunch of your feet against the snow. Then as you fully immerse yourself in the snow environment, the bells and string pads of snowy music fade in. The leading tones of these themes are usually best as solo parts: only percussion, a single piano, or a single horn swell. That way, if they fade out quickly, it doesn't feel as jarring in their absence.
Cube World should sound like this:
http://shufflebitsound.bandcamp.com/
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