Music in Cube World
#1
Posted 09 February 2012 - 02:23 PM
I, personally want it either like it is/was in the RPG games (Take Golden Sun/Final Fantasy for example, good music in those games) or no music at all.
Music is a great atmosphere factor to the games and movies, everyone knows that. I turned off music from Minecraft and Terraria because it made it seem too peaceful and childish, and battles didn't feel like anything.
Of course, if I don't like the music in the upcoming game, I hope they put a turn-it-off-option alongside with it. :D
What do you think?
There should be music for different areas and fights in my opinion.
Examples:
-Different themes for different biomes (Deserts, grassland, underground, etc.)
-Different themes for different areas/buildings (Cities, towns, shops, inns, dungeons, etc.)
-Different themes for different battles (Normal battle, underleveled battle, boss battle, event battle, etc.)
#3
Posted 09 February 2012 - 02:30 PM

#4
Posted 09 February 2012 - 02:34 PM
#5
Posted 09 February 2012 - 02:48 PM
True that brother.eMusic in it self will factor in amplifying the game, I do hope that wollay recruits someone with a great musical background.
#6
Posted 09 February 2012 - 02:56 PM
#7
Posted 09 February 2012 - 03:27 PM
#8
Posted 09 February 2012 - 03:29 PM
He made all the music himself.
#9
Posted 09 February 2012 - 04:44 PM
#10
Posted 09 February 2012 - 04:53 PM
#11
Posted 10 February 2012 - 12:33 AM
#12
Posted 10 February 2012 - 12:35 AM
Definitly. <---- I think I spelled that right.Hopefully the music is good everywhere in the game equally, i'd personally avoid any area with crappy music
#13
Posted 10 February 2012 - 01:06 AM
definitively??? definatly is just a pronunciation while the actual word is definitively i think? (my Grammar Nazi is showing)Definitly. <---- I think I spelled that right.
#14
Posted 10 February 2012 - 01:17 AM
so you won't get bored of hearing it all
the time.

Member of The Architects.
#15
Posted 10 February 2012 - 01:39 AM
#17
Posted 10 February 2012 - 02:02 AM
#18
Posted 10 February 2012 - 02:27 AM
What, why would you do that?
I enjoy the music I listen to and I listen to it whenever possible. Pretty much every game I play on my PC has it's music turned off, not because I don't like the background music, but because I just really like listening to the music I enjoy
Doing this probably wont help for immersion and other roll playing elements, but I definitely wouldn't consider myself much of a gamer so I'm not too worried about that.
#19
Posted 10 February 2012 - 03:46 AM
I enjoy the music I listen to and I listen to it whenever possible. Pretty much every game I play on my PC has it's music turned off, not because I don't like the background music, but because I just really like listening to the music I enjoy
Doing this probably wont help for immersion and other roll playing elements, but I definitely wouldn't consider myself much of a gamer so I'm not too worried about that.
Indeed.
#20
Posted 10 February 2012 - 02:39 PM
But I'm all in for this idea, just saiyan. Wollay should hire someone who is skilled at music.
If you compare Terraria to what it is without music, something just feels... empty.
EDIT: Oh well, almost 2 in the morning... I'll be back to soak up the latest news. Byez
~Geo
#21
Posted 20 February 2012 - 06:05 PM
http://shufflebitsound.bandcamp.com/
This game deserves better tunes than I've heard in the trailers.
http://shufflebitsound.bandcamp.com/
#22
Posted 20 February 2012 - 07:03 PM
#23
Posted 20 February 2012 - 07:57 PM
definitively??? definatly is just a pronunciation while the actual word is definitively i think? (my Grammar Nazi is showing)
Etymology Man, to the rescue! [http://www.xkcd.com/1010/]
Definately vs. Definitively = Define -ate (cause to define) vs. Definitively (relating to a definining moment).
They're two different words.
On topic: I liked the music in the videos a lot, but I've yet to hear anything from Wollay about where it came from. I wouldn't mind the in-game music being that or something similar.
--Terry Pratchett
#24
Posted 20 February 2012 - 08:11 PM
http://shufflebitsound.bandcamp.com/
#25
Posted 25 February 2012 - 02:37 AM
#26
Posted 25 February 2012 - 07:00 PM
#27
Posted 25 February 2012 - 07:17 PM

Proud anarchist and guitarist!
#29
Posted 27 February 2012 - 12:07 AM
#30
Posted 27 February 2012 - 03:29 AM
I would like for different domains to have different music styles. That can add to the atmosphere and would give my ears something to listen to.
The usual situation for a game traversing diverse biomes includes strong atmospheric sound effects. Examples includes rushing water, breeze against leaves and grass, birds, water dripping, insects, howling, and rain. These serve as the buffer between areas.
For instance, when you are leaving a castle nestled in a forest region, you begin to notice the green tiles beneath your feet interspersed with white tiles. The soft flutes and chimes of the forest fade out and you are left with a few bird chirps and the crunch of your feet against the snow. Then as you fully immerse yourself in the snow environment, the bells and string pads of snowy music fade in. The leading tones of these themes are usually best as solo parts: only percussion, a single piano, or a single horn swell. That way, if they fade out quickly, it doesn't feel as jarring in their absence.
http://shufflebitsound.bandcamp.com/
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